HOW TO PLAY

YOUR SCHOOL

Your school has four rooms: the art room, the gym, the library, and the cafeteria. Students will walk between the rooms to go to new activities or to find someone to talk to. There's no loitering in the halls, so you won't see students hanging out and talking there.

Students can go to any of the rooms -- except the cafeteria -- at any time. All students eat lunch at the same time, at 12:00pm every day.

The Art Room is where students go to paint. Painting will increase students' creativity.

The Gym is where students go to play basketball and get better at sports.

Students go to the Library to study and improve their grades.


THE CONTROLS



  1. Your points will go up and down depending on your school's performance. Use points to purchase items for students or to start events.

  2. Move your view around the school by clicking the arrows or directly on the mini map. The red dots are your students; the black dot shows the position of the selected student.

  3. These are your school-wide stats. These meters quickly tell you how your school is doing by showing the average happiness, academics, creativity, and athletics of all your students.

  4. If you have a student selected, you can see what they're thinking here.

  5. This shows you a picture of the selected student. The "View Details" button will take you to the Student Detail Screen, where you can learn more about and customize this student.

THE MAIN WINDOW

Click a student in the main window to select him or her. Once you have a student selected, clicking anywhere else in the main window will bring up a small menu near your cursor. This menu will contain different options depending on what you clicked on. For example, clicking another student gives you the options to send the selected student to talk to them or to select the new student instead. Or clicking anywhere in the library would give you the option to tell the student to go study there.


THE MENU


SAVING AND LOADING
If you have an account at the N, Avatar High can save your progress for the next time you come back. If you're already playing and ready to save, just select "Save" from the "Game" menu. If you're not logged in already, you'll be asked for your N username and password and then your file will be saved.

If you've already saved a file and you're coming back to Avatar High, log in first and click "Load Game" from the Avatar High home page.


THE STUDENT DETAIL SCREEN



You get to this screen by selecting a student and clicking "View Details." This screen lets you customize your student and learn more about him or her.

Journal
The journal lets you read your student's innermost thoughts. They'll write about how their day has gone and what they think about other students. If you're wondering why a student is acting a certain way, check here first.

Report Card
This lets you check out how your student is doing at school. Low academic grades? Better hit the books in the library. Failing gym? They should spend more time practicing lay-ups in the gym. Bad art grade? Paint a pretty picture in the art room.

Happiness Meter
This readout lets you see the student's happiness level over the past 5 days.

Give Crush Button
Play matchmaker! If you have enough points, click this button to give the student a crush on another student. Just accept the charges, then click on the target of the crush in the main window.

Give Body Odor Button
Pee-ew! Feeling a little mean? Make your student smell so bad no one will want to be anywhere near them. The effects last one day and will cost you 100 points.

Special Items
Buy your student one of these items if you think they could use a boost in a certain area. Students can have only one item at a time, though, so choose wisely:

Change Clothes
Click here to cycle through different styles of clothing. Changing a student's outfit will cost 250 points. Remember that some students may judge your student based on how they dress, so be careful...

Change Hair
Give your student a new 'do!

Change Color
Adjust your student's hair color and skin tone until it's just right.